Summary: With ever-increasing workplace training costs, it is a challenge to devise a virtual training solution that is engaging for all employees. In this article, we will explore the effectiveness of gamification in eLearning to deliver unparalleled training experiences across all learning styles. How To Deliver Effective eLearning Gamification Τhe average spending on workplace training per […]
Gamification
eLearning Trends To Watch Out For In 2022
Summary: As we enter 2022, organizations are rethinking how they conduct business and how they can equip their learners with the requisite knowledge and skills to stay competitive. This article will look at how organizations can do that and what the key eLearning trends are for 2022. eLearning Trends For 2022 When the pandemic first broke […]
KREDO Learning Platform is a Top 20 Learning Systems In The World
The Craig Wiess Group looked at 1000+ learning systems in the world. Looking at the focus, design, approach, audience type (employee-only, employees and customers, and customers-only), audience size, representing nearly every industry vertical and released the list of Top 20 Learning Systems in the world. Tesseract Learning is proud to see their learning platform KREDO […]
Amazing Examples Of Using Gamification For Sales Training
Whether it is a product or a services organization, the salesforce plays a vital role in keeping the engine running. The organization does well when its sales teams bring in new leads and closes the deals. The sales teams need to be motivated and well prepared for their jobs. In one of my previous articles, 4 […]
4 Examples Of Mobile Learning For Skills Training
Mobile learning is the most preferred mode of learning in digital learning methods. It helps you deliver digital learning anytime, anywhere, and on any device. Mobile learning helps employees learn at their own pace by enabling them to access the courses or modules on their devices. Through repetition and smart pacing, learners benefit in terms of better […]
4 Tips to Develop Successful eLearning in a Post-Covid World
The Covid-19 pandemic has triggered significant changes in the way we live, learn, and work. Organizations worldwide focused more on creating new learning strategies for efficient delivery of knowledge and skills and measuring its effectiveness during Covid times. In such a scenario, eLearning has gained wider acceptance as an efficient way of delivering subject knowledge […]
3 Tips To Keep Learners Engaged During A Virtual Training Session
Virtual training has become the norm due to the pandemic that swept across the globe in 2020. Most classroom training sessions had to be moved online, with instructors using virtual tools such as Zoom, Webex, Teams, and others to conduct the sessions. But has the transition been smooth? Have the instructors and participants faced challenges while […]
3 Advanced Gamification Strategies To Use In 2021
The pandemic has forced organizations to turn digital in their training implementations. This has opened up a plethora of options to create a good learning experience. Many are turning to virtual training in place of classroom training. However, many are taking this period as an opportunity to go completely digital and reduce dependence on trainers, […]
4 New Trends in Educational Technology
The digital transformation trends have also heavily impacted the education industry. They have affected how the teachers teach and students learn in classrooms. Further, their use has been accelerated by the pandemic. Many schools and teachers turned to technology to help the students continue their learning. Schools, colleges, and universities are changing their traditional methods […]
4 Advanced Microlearning Strategies To Use In 2021
Microlearning involves short, easily digestible learning nuggets that span between 3 to 6 minutes. These nuggets can be a part of a large repository or stand alone and are focused on specific learning outcomes that address specific topics or skills. Microlearning is not a new notion; it has been around for ages. It is a very […]