Game-based Learning

Game-based Learning

Produce serious results with Game-based Learning solutions

“Creativity, problem solving, critical and analytical thinking, decision making, risk taking, all are found in game-based learning”. –Mark Grundel

Tesseract Learning combines its deep expertise in game-based instructional design and visual design to create immersive, engaging and memorable game-based learning solutions.

Words of encouragement

Responsiveness, passion to take on projects, and smooth execution to take the projects to success! Challenging their boundaries and striving for exceeding customer expectations is a strong pillar in Tesseract’s growth!
Learning Manager, Akamai Technologies
I work with Tesseract because I trust the team there. They take ownership of the work they do, and they are more like a teammate than a vendor. They are always up to date on the latest learning trends and technologies, so they are a wonderful thought partner on projects.
Senior Learning Lead, CSAA Insurance

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Case Study

Reach the Summit – Visual Menu with gaming elements

The requirement was to create a highly engaging course. We suggested using Gamification to take the learning experience to the next level. We used the analogy of climbing a mountain. When learners complete a section or topic of the course, they receive points for completing every activity within the section. The activities appear at the end of each section to check if the learner has mastered the concept. The scores are accumulated across the sections and the final score is displayed at the end.

Game design @Tesseract Learning

When we analyze any game-based requirement, we brainstorm on the “learnability quotient “of the game. A learning game can truly engage or help the audience learn only when it has sufficient learning value which is tied with the objectives of the game.

For example, if we create a game on credit analysis and sanctioning loans, the objective could be to make the learner apply the concept learnt to become a better judge of the credit structure of a prospect. The learner encounters all the standard gaming elements such as mission, points, badges, false flags, dead-ends, information and so on. However, at the same time through feedbacks or other tools, the learner is provided information on how to correctly analyze the creditworthiness of a prospect.

While the game takes its course, the learning also happens at the same time. Feedbacks and repetition should be provided to ensure that learner restarts the game if the objectives are not met.

 

Enhance learner experience using game-based learning

Our gamification solutions in corporate training deliver more value and performance enhancements in the following ways:

A “Customized Approach” to game-based learning

Gamification solutions should help the learner understand the content better and lead to better performance. We believe in game thinking, which means we provide a solution by asking the right questions, getting the appropriate answers and incorporating the feedback for creating the best engaging game-based course possible.

An Action-centric approach with actions by learners leading to effective learning

When developing a Gamification solution, we ask ourselves, “Will the learners think the content is sugar-coated with meaningless games?” We focus on the actions that learners will perform while taking the course instead of the content alone. This approach helps learners retain and perform better.

Game-based eLearning that works on multiple devices

Mobile Learning is a decisive element of any organization’s learning strategy. Our Gamification solutions for corporate training are created to run seamlessly on multiple devices to provide learning anytime, anywhere!

Our team of learning specialists can create perfect Gamification solutions for your every training need. Our years of experience in understanding the needs, the learner base and the context for suitable Gamification in corporate training combined with our team of expert illustrators, visualizers and designers bring every Gamification project to life.