Blended Learning Program
Problem statement
The existing classroom training was a 9-day program and heavily depended on the trainer’s expertise to create the right engagement for the target audience. The exercise was time-consuming, and the trainers were not always available.
Our Solution
We proposed converting the introductory and awareness level topics to digital learning format and turning some classroom activities into online games.
Impact
The classroom training time was reduced from 9 days to 5 days. Digital learning helped the learners prepare well for classroom training. The game also helped them apply the concepts learnt better.
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How Can You Utilize Blended Learning To
Achieve Short And Long Term Goals?
Today’s learners are always on the move and have to perform multiple tasks requiring them to learn new skills and constantly upgrade their knowledge base.
Classroom training is not always sufficient to help learners. There are several reasons, including the availability of the trainers, training schedule, and time pressures.
Given all this, it makes sense to take a blended approach to training. In the short-term standardized digital learning will help learners complete their training quickly without the need of an instructor. In the long- term, the organizations can combine the best of the classroom and digital learning for optimum performance of the learners with better impact.
Digital learning games add to the advantages. They increase engagement and retention rates. While classroom training can help learners understand complex concepts and perform group discussions and role- plays, digital learning helps standardize many aspects of training. Its main advantage is that it can be taken anywhere anytime.